Key Points for Gem Price, Gem Value, Forging Fees, Mining Attempts, Mining Capabilities, Cooldown Period
Gem Price (Premium):
- Agreed that the gem price must be linear based on gem value (2x, 3x, 4x, 5x, 6x).
- The starting value/price for Common gems will be 10 TITANWSTON.
Gem Pack Feature:
- Agreed to consider a Gem Pack feature for the launch, applicable to Common to Epic gems only. (Need to discuss supply and price.)
Game Design:
- A linear gem price structure will encourage users to forge gems instead of purchasing them directly, promoting a Play-to-Win model rather than a Pay-to-Win model. We will manage the supply of gems on primary sales accordingly.
Forging Fees:
- Agreed that forging fees should follow a product sequence (1, 2, 6, 30, 180). Gem value will be derived based on this.
Admin Profits:
- There will be two profit sources for the admin: 1) Profits from primary sales, 2) Profits from forging fees.
Mining Parameters:
- Looking for a solution/formula to consider mining parameters (mining attempts, mining capabilities, cooldown period) of each gem as a return on investment from the user’s perspective.
Random Pool Distribution for Mining:
- Agreed that distribution will be done on a round basis: 50% Common, 30% Rare, 10% Unique, 5% Epic, 4% Legendary, and 1% Mythic. (Any profits in TON/TITANWSTON will lead to minting new gems based on this distribution.)
Cooldown Period:
- The maximum cooldown period should not exceed 7 days to maintain user interest.
Mining Process:
- Each gem holder can mine multiple gems at the same time. However, Legendary and Mythic users may be restricted to clicking on “Ready to Mine” only once at a time.
Mining Parameters: